3D TVs, high The wave of popularity of 3D theaters and the future of three-dimensional cinema, were excited at the same time that several publications declared that 2010 is “the year of 3D TV.”
This lasted for about four years. By 2015, 3D TVs were on the decline, and by 2017, the last few manufacturers, LG and Sony, were no longer making them. By that time, 3D TVs were the equivalent of the Microsoft Zune and Betamax, great ideas that had been judged in the court of public opinion and should be scorned as failures.
What went wrong with 3D TV? Consumers were still moving to larger TVs with higher resolutions in 4K. The ability to display 3D content adds cost to those TVs, and requires game consoles or Blu-ray players capable of displaying the content as physical media begins to decline in favor of streaming.
And then there were glasses. Whether it was passive or closed-loop 3D glasses (the latter of which required charging), home viewers had to wear them and follow them. They got dirty, they got lost, they weren’t delivered to you in a sealed plastic bag like in an IMAX theater, and they were expensive to replace.
Failure, right? But what if the timing was wrong?
An interesting picture from the report of the research company A2Z Market Research shows that, perhaps, 3D TV can regain glory as a consumer technology. According to a summary of the report by one of the industry experts, the global 3D TV market is expected to grow by about 25 percent from 2022 to 2028. The report includes consumers and major medical manufacturers such as Sony, GE Healthcare, and Samsung, but the company provides more specific information. market information to customers; it cannot specify the number of sales figures that the 25 percent increase represents.
The company says that this will not be driven by movies and video games, but live games, commercials and medical services of 3D sets, and the possibility of glasses without glasses 3D displays-the main type of what was used on the Nintendo 3DS (Nintendo announced in 2020 that it is leaving 3DS after years of declining 3D emphasis from the company).
Research manager Vaibhav Dubey, who worked on the report, says that the resurgence of 3D could start alongside VR in research and education, with different ways of using it than jumping out of bed to watch it. Thor in 3d.
If scales are designed to reduce costs, TV manufacturers develop new technologies that eliminate the need for glasses, and new 3D programs such as live sports and video games enter the mix…
“Especially live sports, there are many people who do not like to go to stadiums. Disposable income is increasing and people want to watch sports from their homes… it could be a boost in the next few years,” says Dubey.